rule variants welcome to ground zero. Dirtside II WITH LASER AND CHAINSAW. FOR EMPIRE OR ANARCHY. Groundside combat in a far flung future. A group of us here in Victoria, BC, Canada who play Dirtside II regularly. Individually & collectively, we’ve come up with some house rules to. It looks like there is a renewed interest in the SF Dirtside II set of miniatures rules especially that they are a free download. I thought I would post.
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If two groups of vehicles have line of sight on each other, you can be sure that there are going to be a bunch of dead tanks really quickly. Danny Gurule dgurule jeppesen. This is, I believe, the best system to date that anyone has come up with.
Dirtside II House Rules
This game has a great system. First I needed a set of rules that would give a satisfying dritside without feeling like a souped up ultra modern set. It can see the enemy.
Probably one of the best sets for the money. Expensive, but worth it.
This list is run by fans, though the GZG folks do “monitor” the list. Hard to explain just the way it felt. A 7 is rolled, finally causing a Pass result. Rules cover armor, infantry, artillery, combat walkers, and aerospace support forces. One combat dirtslde represents approximately 15 minutes.
Dirtside II House Rules | The Warbard
Finally got to try Dirt Side II. I have played Sci-Fi miniature battles for years.
I guarantee that most gamers spend twice as much times planning their games as actually in at the sharp end. Then came tiny tanks and troopers to fight alongside the titans and suddenly I was playing 6mm armoured games again albeit in a fantasy world.
I like this a lot because not only does it force you to think tactically about which units to move dirtsid, you get a much closer feel to simultaneous movement. Groundside combat in a far flung future.
My GW marines stayed in that role but were re organised into formal brigades.
I knew that abstract solutions were no longer possible. If you know of other resources for this game, please let us know by sending email to the editor.
This reflects the missing crew member s. All defending units have two alternate fighting positions marked on the map prior to deployment. Keep rolling past the third confidence drop.
Dirtside II –
The following pages include the unit organisations, pictures of the troops and some shots of their equipment. Sorry, your blog cannot share posts by email. If you would like to add your opinion to this webpage, use the following form or send email to the editor. Please Leave a Comment! dirtsde
Finally the Ground Zero Games figures became the Imperial guard grunts. Therefore, the dirtsire is used:. I have to admit that DS2 is one damn good game. Now this was a well thought out game in which huge fighting machines crewed by intrepid operators fought across the landscape of ruined rues 40, years from now.
I suppose its what cirtside call a Condor moment. But while the rules seemed difficult when I read through them, they were very easy to learn by playing. Each miniature represents an individual combatant. IMO that would accurately reflect the time it takes to find a good, true HULL DOWN position as opposed to just rushing up and using a judgement call to position yourself and get a shot off quickly.